The quality of games is now commonly evaluated based on how reliably they elicit presence. This study investigates two physiological, Galvanic Skin Response (GSR) and task-irrelevant Event-Related Potentials (ERPs), as potential objective indicators of presence in games.
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Measuring Presence in Horror Games
The quality of games is now commonly evaluated based on how reliably they elicit presence. This study investigates two physiological measures, Galvanic Skin Response (GSR) and task-irrelevant Event-Related Potentials (ERPs), as potential objective indicators of presence in games.